Age/Gender: 21, Male
Location: Livonia, MI
Job: Graphic/vocal artist
I has a sniper rifle!
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Flash Reviews: 69
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Latest Flash Reviews
"You guys had way too much fun making this."
But I think that's the kind of attitude that attracts so many promising artists to this site, as seen in this video, so that other fun-loving artists can and want to produce great material for others to enjoy. In the end, it's all about entertainment and loving every second of it, whether you're watching, playing, or creating.
That said, I think the winners and the nominees alike deserved everything they got from honorable mentions to bronze statues. Each and every one had an understanding of how to appeal to all sorts of people all over the spectrum, whether they make things that are universally likable or can only hope for a cult following.
Though I wasn't a big fan of some of the nominees and even disliked some, I can, or at least am beginning to, understand why others enjoy what I don't. Hopefully that's a sign of a step in the right direction where I can have the same love for fun that others do.
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"Would've made an excellent Halloween entry"
Had this been submitted for the Halloween contest, it would've walked away with a few awards. As one user said, we don't just need a horror-themed Flash, but something that's actually scary. This definitely qualifies because of how it attempts to make the player feel like s/he is in the game.
(I'll try to keep this spoiler-free)
I, for one, am a huge fan of claustrophobic-styled games and movies. I like the feeling of being alone, that I have to fend for myself. It was awesome to play this whole thing and know that it was just me and a psychopath.
When he first appeared, it just added a whole new layer to the game, because you just had to ask, "Where will he be next?" I actually had the urge to continue playing because of the horror elements used. Allow me to commend your ability to NOT use cheap shock horror. Although the psycho encounters are close to cheap shock horror, they're really not. You always get that feeling that he's coming, which is a good way to send that chill up the spine.
And for a point and click adventure game, it's nice to see some different elements thrown in there. Again, I won't spoil anything for any new viewers that may be reading this, but for those 'interactive sequences,' they were really well done. It was just nice to take my hand off the mouse and really feel like I was doing what the character was doing. Immersion is a key factor in some games, especially horror, and I would love to see that element explored in future games.
That's about all I can say to praise the game without spoiling it... but I do have a couple nitpicks that I ought to point out:
Even though the artwork was quite good, you ought to explore fleshing it out a bit more. The psycho fights made me feel as if I was playing a new version of Mike Tyson's Punch Out. I don't know if that was intentional or not, but it made the famed psychopath you used to be a little less scary. He's supposed to be a lumbering, hunched, giant of a monster, but the animation used for him felt like the opposite. I was pretty disappointed that he didn't have his weapon of choice, either.
It also would've helped to expand on the number of victims. It pushes the claustrophobic atmosphere by making the player think that s/he is about to find help, only to be alone again. The first encounter was a memorable one, and I would've loved to experience that again. The game does, after all, take place in a camp. There couldn't have been only two people prior to you stumbling in.
These are the only nitpicks I have, but they shy away in the light of the pros of this game. It's really well built, with no bugs as far as I can tell, and as I've said before, would've been a great contender for the Halloween contest.
It might be a bit too late to ask you to make another something like this for the event, but come next year, I would love to see something like this.
Author's Response:
Thanks for the review!
The fights were a little generic, sure, but they were modeled after the fights from the original NES game. As far as extra victims, the camp was supposed to be abandoned by this point in time. Truth be told it was a lot of work to put in the one dead body we had, so we didn't want to try another and screw it up. Lastly you're right, submitting this for the halloween contest would have been a good idea... I didn't think of it, but by this point, I'm not sure we could have waited another month or so for release :)
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If the game is only half as good as your real work, I'm sure we'll be up for a treat.
I'm surprised, though, because for a submission that didn't get the same treatment as the real episodes, it still looks leagues better than what we usually see. However, I'll rate based on your usual standards.
Overall, funny, unique, clever, and well worth the watch.
Author's Response:
Personal standards change the more we improve. Also, after watching Chuck's New Tux I realized I was gonna have to try to take it to a new level if I wanna stand a chance on NG anymore :(
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