Age/Gender: 21, Male
Location: Livonia, MI
Job: Graphic/vocal artist
I has a sniper rifle!
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It's nice to know that my mediocrity is well assured.

HadoukenDude just released Four Swords Misadventures 6. Please give it a look-see. Some parts are made of pure epic.
Especially Osuka's sheer amazing animating ability. I hope his talent will make another appearance in the follow up episode(s).
As for me, I play the part of Vaati once more. If you can't stand a little overacting, please keep a heads up. I even had my fair share of plosives. Yeah, popped P's in vocals are called that.
Now for some totally unrelated news:
My next project is coming along amazingly. I thought I would get at this stage much later than where I'm at now. Unfortunately, I can't show anything, but believe me when I say that the wait will be well worth it. I'm aiming to make this my centerpiece in my graphics/programming portfolio.
3 comments | Log in to comment! | Share this!Gamer Kids 3
Gamer Kids: TimeSplitters is finally out... Do me a favor and check it out, would ya? I put a helluva lot more effort into this compared to my other shit.
However... I can't really say that I'm entirely happy with this one. Some things turned out better than I had hoped, like the lip-syncing animations (Kandi's, mostly) and the actual frame-by-frame animations, but things like the actual designs of the characters are just... bleh.
I blame myself for using the Polykarbon Tutorials. After watching the Fallen Angel Teaser, I thought it'd be very helpful for an aspiring artist like myself.
However, the procedure was too different compared to my previous style, and it was really hard to keep track of things like the characters' proportions and whatnot, as most of you could tell.
The best way to describe GK3, I suppose, is 'experimental.' 90% of the visual techniques I used are brand new to me, hence why it was such a schizophrenic mess. I have, however, been picking up on a new style used by Dan Jurgens, a Marvel artist, and believe that I found my new niche, so I'll try using that in my next project, whatever it may be.
Anyway, Gamer Kids is over. I honestly didn't expect it to get as highly rated as it did, but if I'm going to get the scores that I'm getting, I'd better get them with more original works, or at least put a ton more effort into my parodies.
Metal Gear Collab
In case you missed it, my segment made it into Disc 2. It's not much to look at, but it was something I was working on while juggling the Gamer Kids 3 fiasco.
Other Stuff
So what can you expect from me now?
Well, I hope to tread some old ground and get back some inspiration I had a few years ago. My first work was actually going to be the animated version of a short story I've written a while back.
In fact, if you want to look at what I was producing about three or four years ago, check it out here:
The Dark Alley (link broken)
Yup... pretty different compared to what I first put up, right?
So why did I stop making this? Three reasons:
1) My computer was SHIT.
I animated this on a desktop computer manufactured in the year 2000. Needless to say, I got horrible, horrible lag while producing this. I couldn't tell if what I was making looked any good or not, so I just quit in case if all my efforts were for naught.
Not to mention that exporting this thirty second cartoon took somewhere around five minutes. Imagine if the whole thing (my guess being around ten minutes) got exported.
2) I was too inexperienced.
I knew the basics of Flash... but not the basics of Flash optimization. I piled up graphical effect after graphical effect that, in the end, even with my brand new laptop, I couldn't view The Dark Alley at a solid frame rate. A Flash like this is all about the presentation, and I couldn't go through with it if nobody could see it.
I guess this is pretty much the same reason as #1.
3) Adobe/Macromedia needs to get their act together >:(
The one problem I stumbled across time and time again was the infamous 'visuals falling out of sync with the audio' problem. I had no clue in the world what caused this. I didn't know if it was my computer or the program (now I know it's the program, and figured out how to get past it).
However, all in all, all three of these problems are gone now. With that said, I'll try getting the inspiration and skill needed to do things like The Dark Alley and put them up for your viewing pleasure.
If you made it this far... thanks for reading :)
Updated: 08/11/09 11:16 AM 20 comments | Log in to comment! | Share this!